![]() Liveries 60-140 are fantasy/replicas/historic F1 Skins Liveries 42-59 fit the LMP1/LMP2 (not all of them, shuffle through to find a fitting one) Liveries 31-42 fit on the Touring cars (12x Audi/Mercedes/BMW/WTCR That’s a big difference to vanilla.Ĭhoose only liveries from the „workshop“ tab and cycle through them to find fitting liveries for your car: That means the cars in the race will look as perfect as in the menu. Instead of projections there are UV Coordinates used now. The way liveries are interacting with car models has been completly changed. We are not responsible for other assets or mods and activating them might break the mod. ![]() Savegames from other mods/vanilla may not work as intended.īest balancing results are given using "Long Races".ĭo not have other mods or assets running while attempting to play the mod. This mod will only work in careers, not single races. The 3-Stage-Qualifying Rule has been disabled due to a vanilla bug that can corrupt your savegame, it is only active in F1 and other Qualifyings are disabled there to prevent the bug.ĭo not expect "realistic" results from series you are not active in!Įxpect funny, weird, wrong suppliers in the first year of cyot (due to limitations).ĭo not attempt to play the tutorial with this mod. Too easy or too hard? Change the difficulty in the options! Money seems to be a lot in some cases but you will need it. Also, the new traits are only available in english language since the file for translations is not modable.ĭo yourself a favor and take the first years in your career to learn the new mod. So check on yours and other drivers, maybe you will find a driver that recently started learning in an academy or got a paydriver. ![]() You will find a lot of new traits that change the gameplay, they are not supported by ingame E-Mail which means you have to manually find them on drivers. That means, each playthrough might be different and the stats are more dynamical. That means a driver placed in the Top 10 can gain potential, the chance for that to happen is higher for youngest drivers, it will not happen every race. most sponsor slots are blank so you have the full control over your dealsĭrivers will no longer have a lot potential, but this will change when they perform well. unsigned drivers have the chance to train as well through traits driver development through traits (details further down) carspeed has been adjusted to fit real life values F1 chooses Chassis Spec instead of Partner WTCR chooses gearbox instead of engine and batteries instead of fuel rebalanced sponsors completly (5 Stars possible for all slots, new moneysystem, better experience) all in all better balancing than „short“ or „medium“ race length changed the importance of car parts from series to series changed the importance of driver form from series to series again made: rebalanced tyre behaviour (heating, reliability) ![]() new traits that have a big impact on driver improveability, cut drivers potential, will be different on every career start to make each career of all players different. new part suppliers, new supplier ideas for F1/DTM/WTCR 7 different championships (complete rules overhaul, races, pointsystem.) 66 real Teams, Teamcolours, HQs, (Chairmen and Principals only for F1) 703 drivers completly made from scratch, complete new balance system over 700 real sponsors and sponsor system overhaul (over 2100 different sponsor offers) WEC LMP1 and WEC LMP2 in Endurance category (Endurance DLC needed) Most popular workshop mod which takes your Motorsport Manager to the most realistic level!įIRE Mod allows players to recreate real life racing in seven different racing series starting with the drivers and team line-ups of the 2018 season.įormula One, Formula 2, Formula 3 in Open Wheel category (no DLC needed)ĭTM and WTCR in GT category (GT DLC needed) FIRE MOD 2018 BY CHRIS & FALKO || PLEASE READ THE DESCRIPTION BEFORE PLAYINGįrom the makers of ICE&FIRE 17: The brand new FIRE MOD 2018 features Formula One, Formula 2, Formula 3, DTM, WTCR, WEC LMP1, WEC LMP2.
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