Weapons ranked SS are generally earned by defeating a boss, having a person join your group, or going to a certain spot on a map. Weapons with no rank usually function the same as Prf-rank, although in some games it means they can be wielded by anybody no matter their weapon proficiency (yet it is impossible, without using exploits or hacking, to obtain such weapons for yourself, as only enemies wield them). Prf-rank weapons are unique to certain characters and can be the most powerful weapons in the game. Additionally, weapons may be of the Prf rank or have no rank at all. Radiant Dawn introduced the SS ranking, which sits above S and is generally only available to Third Tier classes. This is the same with major holy blood however, instead of by one rank, it will be automatically raised to *-rank if that class can use that particular weapon. Minor holy blood will raise the weapon rank of that holy crusader's weapon type by one letter however, it will do nothing if the character's class already possesses A-rank. This can also be changed, but only by inherited Holy Blood. There is no weapon experience: weapon rank is a class attribute, and classes are stuck with the weapon rank for each of their usable weapon types. Weapon rank begins at C rather than E, and the final rank is * rather than S, that rank being only applicable to the unique Holy Weapons. In Genealogy of the Holy War, there are a few differences from the succeeding games. They also cost more, and generally have fewer uses than lower ranked weapons. Weapons with higher level also seem to have a greater weight, making it harder to land more than one hit without a superior speed stat. In general, weapons with higher Might have a higher level, with a few exceptions such as with the Devil Axe. The level of a weapon specifies how difficult it is to wield. Additionally, most units cannot reach the highest weapon level in more than one weapon type. For example, in Fire Emblem: The Sacred Stones, Joshua cannot progress beyond A-rank as a Myrmidon. In most cases, a unit's weapon level cannot advance to S if they have not yet promoted. Sometimes, using weaker weapons is a better choice, such as against weak enemies, as a means of conserving money. For a unit to increase their weapon rank, they have to use a particular weapon type enough, through a stat known as Weapon Experience. Starting from Fire Emblem: Thracia 776, the weapon level system is standardized, which is commonly referred to as Weapon Rank by fans, the singular stat number is replaced by multiple ranks each with a letter, on a scale of E to S (or SS), from weaker to stronger. There is no distinction between weapon levels, so a Cavalier unit with a weapon level of 9 can use both Silver Lances and Silver Swords at base. The higher the number, the stronger the weapon that unit can use. In the early games of the Archanea Series, a unit's weapon level is a singular stat number which can be increased upon level up. 3.1 Shadow Dragon and New Mystery of the Emblem.1.1 Fire Emblem: Genealogy of the Holy War.
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